enCore v.4 User's Guide
How to Use a Generic Container
Containers are objects that allow you to store other objects inside them. The following help topics cover verbs that can be used with containers:
Instructions and Information on Specific Verbs (Commands)
Using the Encore Object Editor
From within the enCore Object Editor, you can create and describe the container, but you can not manage its contents.
Using Specific Verb Commands
Note: If you have created the container using the Xpress Object Editor, you may find that you have to use the object number for the container to interact with it the first time you use it. Type @examine container to see what its object number is.
p*ut/in*sert/d*rop anything in container
re*move/ta*ke/g*et anything from container
Containers have a separate lock to determine if a player may open them. See the following help topics:
@opacity container is integer
0: The container is transparent and you can always see into it.
1: The container is opaque, and you cannot see into it when closed
2: The container is a black hole, and you can never see into it whether closed or open.
The default @opacity is 1.
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Page last updated 08-09-04 --LI